Diablo 4: Armor, elemental resistances and damage reduction explained
The developers of Diablo IV give more details on the game's systems, including the permanent transformation of certain map elements, strongholds, and how they handled damage mitigation for players, but also demons.
Lead World Designer Art Peshkov, Lead Systems Designer Meng Song, and Game Director Joe Shely discussed more technical and specific elements than usual during the February 28...
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