What is the Trigger 'Nade?

The Trigger 'Nade is a remote-detonated grenade that sticks to surfaces and ARC units. Unlike standard grenades, it does not explode immediately on impact. Instead, it can be triggered remotely, giving players control over when to deal damage. In-game stats list its damage at 90 per explosion, with a radius of 7.5 meters and a 1.5-second detonation delay after activation.

In practice, this means the Trigger 'Nade is best used for controlled bursts of damage rather than quick reactions. You can stick it on enemies, deploy it in choke points, or use it to disrupt ARC formations during heavier waves.


How Much Damage Does It Actually Deal?

Officially, the Trigger 'Nade deals 90 damage per hit. However, real-world usage shows a few nuances:

  • Single Target: If the nade lands directly on an ARC, it will hit the target for full damage, assuming no armor or shielding is involved.

  • Multiple Targets: If multiple ARCs are within the 7.5-meter radius, each one takes damage individually. Damage does not stack, but it can significantly weaken clusters.

  • Armor Considerations: Some ARCs have resistances that reduce explosive damage. Experienced players often use Trigger 'Nades to soften enemies first, then finish with weapons for maximum efficiency.

Because of its moderate radius, placement is more important than quantity. A poorly positioned nade often hits nothing or only grazes targets, so understanding enemy movement and timing is key.


How Should You Deploy Trigger 'Nades?

The grenade’s remote detonation gives flexibility, but it also requires planning:

  • Sticky Surfaces: You can attach it to walls, floors, or even moving ARCs. This is useful for ambushes or controlling areas where ARCs funnel through.

  • Choke Points: Placing Trigger 'Nades in high-traffic areas can maximize the number of ARCs affected. A single well-placed nade in a narrow corridor can hit multiple enemies.

  • Combo Attacks: Players often combine Trigger 'Nades with other explosives or weapons. For example, detonating a nade right after a suppression shot can prevent ARCs from responding effectively.

Timing is critical. Since the nade has a 1.5-second detonation delay after triggering, detonate slightly earlier than you think is necessary to account for enemy movement.


How Many Nades Should You Carry?

The Trigger 'Nade weighs only 0.4 units and stacks up to 3. Its light weight makes it easy to include in most loadouts, even for players prioritizing mobility.

Experienced players usually carry 2–3 for each encounter, keeping one as a “reaction” grenade for unexpected situations. Because of its remote detonation, the value is in controlled use rather than spamming.


Crafting and Materials

To craft a Trigger 'Nade, you need:

  • 2× Crude Explosives

  • 1× Processor

You also need the Trigger 'Nade Blueprint, which is awarded through the "Sparks Fly" quest. Crafting occurs at an Explosives Station 2.

For players trading items or looking for resources, a safe ARC Raiders blueprints trading platform U4N can help obtain hard-to-find blueprints or components. This ensures that you don’t waste time scavenging for rare drops that may never appear.


Recycling and Salvaging

If you have extra Trigger 'Nades, recycling or salvaging is an option:

  • Recycling: Produces 1× Chemicals and 1× Processor.

  • Salvaging: Returns 1× Processor.

This allows for efficient resource management and is useful when optimizing crafting materials for higher-priority items.


Common Player Questions

Q: Can the Trigger 'Nade damage multiple ARCs at once? Yes, it damages all ARCs within its 7.5-meter radius. Placement and timing are key to hitting multiple enemies effectively.

Q: Does the 1.5-second delay matter? Absolutely. ARCs move fast, so detonate slightly early to account for movement. Experienced players often learn the exact rhythm to maximize hits.

Q: Can it stick to moving ARCs? Yes, but placement can be tricky. The nade will stick, but if you miss the moving ARC initially, you may need a second nade.

Q: How does armor affect damage? Damage is reduced by ARC resistances. Consider combining nades with weapons that ignore or bypass armor for high-value targets.


Practical Tips from Experienced Players

  • Use Trigger 'Nades to soften clusters before using heavy weapons. This prevents wasting ammo.

  • Stick nades to walls in corridors; ARCs tend to follow predictable paths.

  • Keep one nade in reserve for reactionary plays, like when ARCs break through your defensive line.

  • Watch for environmental hazards; sometimes a well-placed nade can detonate on barrels or machinery to chain explosions.

The Trigger 'Nade is a versatile tool when used thoughtfully. Its remote detonation, sticky properties, and moderate damage radius make it ideal for controlled, strategic plays rather than raw spamming. Understanding the timing, placement, and enemy behavior will let you get the most out of this grenade.

Whether crafting, scavenging, or trading, keeping a few Trigger 'Nades on hand is a smart choice for any experienced ARC Raiders player. Remember, it’s not about how many you throw but how strategically you use them.

Gear Breakdown: Arc Raiders Wolfpack Blueprint Location, Use, Farm